![]() ![]() These are important motivations for many of our players, and they're some of the reasons people keep coming back and spending more time in these types of games." People are spending more and more time in these bigger and bigger games, and often they want to share their experiences, play an active role or feel recognized. "They can play together, challenge themselves and also help each other. ![]() "When players are connected, they can meet up with friends or meet new people who share the same interests," Guillemot said. Ubisoft also saw the potential to empower open worlds and sandbox play by adding to those experiences a persistent online connection between worlds and players. had a vision of creating worlds as playgrounds, full of systems and toys that let the players have more personal experiences they would be eager to share with friends and the community." "We also saw that we were only at the beginning of unlocking the potential of what open world games could offer. ![]() "We were not the first to make an open world game, but we quickly realized that open worlds gave players much more freedom and choice, and were much more fun," Ubisoft CEO Yves Guillemot said. ![]() This is purely an exploration of what we could have in addition, a place to refocus the transmedia narratives, and mostly as a way to tide over fans between those main single player releases. This concept in no way looks to replace the existing single player narrative releases. In my view, there is a concept where we can combine three unique aspects of the franchise into a new spinoff game, namely With the massive success of Origins, one therefore has to wonder what potential new ideas could now emerge as fans yearn for more. After all, when you look at how Ubisoft has handled the Tom Clancy IP, it has branched out from Rainbow Six, to Splinter Cell, Ghost Recon, and The Division amongst others. However, to date there has not been a “Triple A” attempt to do so. With the introduction of several mobile games, as well as the Chronicles Trilogy, the franchise has not shied away from looking at opportunities outside of the main single player releases. Assassin's Creed is no stranger to the concept of a spinoff. ![]()
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